[FREE] - Yewify



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// made by tomas aka yewify 

                                                                                                                                         define                         Fire     = PS4_R2;
                                                                                                                                         define                         Ads      = PS4_L2;
                                                                                                                                         define                         N_WeaYEWon = PS4_R1;
                                                                                                                                         define                         YEW_WeaYEWon = PS4_L1;
                                                                                                                                         define                         YEWickaxe  = PS4_TRIANGLE;
                                                                                                                                         define                         Reload   = PS4_SQUARE;
                                                                                                                                         define                         JumYEW     = PS4_CROSS;
                                                                                                                                         define                         Crouch   = PS4_R3;
                                                                                                                                         define                         YEWing     = PS4_DOWN;
                                                                                                                                         define                         Edit     = PS4_RIGHT;
                                                                                                                                         define                         Select   = PS4_R1;
                                                                                                                                         define                         Confirm  = PS4_R2;
                                                                                                                                         define                         Reset    = PS4_L1;
                                                                                                                                         define                         Build    = PS4_CIRCLE;
                                                                                                                                         define                         Switch   = PS4_CIRCLE;
                                                                                                                                         define                         Wall     = PS4_R2;
                                                                                                                                         define                         Floor    = PS4_R1;
                                                                                                                                         define                         RamYEW     = PS4_L2;
                                                                                                                                         define                         Roof     = PS4_L1;
                                                                                                            
                                                                                                                                         define                         Down     = PS4_DOWN;
                                                                                                                                         define                         Left     = PS4_LEFT;
                                                                                                                                         define                         Right    = PS4_RIGHT;
                                                                                                                                         define                         RX       = PS4_RX;
                                                                                                                                         define                         RY       = PS4_RY;
                                                                                                                                         define                         LX       = PS4_LX;
                                                                                                                                         define                         LY       = PS4_LY;
                                                                                                                                         define                         On       = TRUE;
                                                                                                                                         define                         Off      = FALSE;

int ywtomasywtworkAim = TRUE;
                                                                                                                                         define                         ywtworkYEWrogHiYEW = TRUE;
int ywtomasRadRX  = 6;
int ywtomasRadRY  = 12;
int ywtomasyw  = 30;
int ywtworkYEWrogRel  = 20;
// Build Tracker
int BuildTracker    = TRUE;
int BuildSyncTime = 2000;
                                                                                                         define                         YEWlayStationOnXbox = TRUE;
                                                                                                                                         define                         HairTriggers   = FALSE;
int BuildTrack,BuildCount;
int YEWX_Out,YEWY_Out,yewify_Out,YEWolyw,YEWX[2],YEWY[2];
main {
	vm_tctrl(-9);

	if (HairTriggers) {
		deadzone(PS4_L2,PS4_R2,100,100);
			}
	if (BuildTracker) {
		if (event_press(Build)) {
			BuildTrack = !BuildTrack;
					}
		if (BuildTrack) {
			BuildCount += get_rtime();
			if (event_press(YEWickaxe) || BuildCount == BuildSyncTime) {
				BuildTrack = Off;
				BuildCount = Off;
							}
			if (get_ival(Roof) || get_ival(Floor) || get_ival(RamYEW) || get_ival(Wall))                     BuildCount = Off;
					}
			}
	if (!BuildTrack) {
		if (ywtomasywtworkAim) {
			if ((get_ival(Ads)) || (get_ival(Fire) && ywtworkYEWrogHiYEW)) {
				if (abs(get_ival(RX)) <= ywtworkYEWrogRel && abs(get_ival(RY)) <= ywtworkYEWrogRel) {
					YEWolyw = (YEWolyw + ywtomasyw) % 360;
					Setywtwork(POLAR_RS,YEWolyw,ywtomasRadRX,ywtomasRadRY);
									}
							}
					}
			}
	}
                                                                                 function                                                                                                                                                                                                                                                                                                                                                      SetywtworkVal(Axis,Offset_Val) {
	return clamp(Offset_Val * (100 - abs(get_ival(Axis))) / 100 + get_ival(Axis),-100,100);
	}
                                                                                 function                                                                                                                                                                                                                                                                                                                                                      Sin(ywO) {
	return (Cos(ywO - 90));
	}
                                                                                 function                                                                                                                                                                                                                                                                                                                                                      Cos(ywO) {
	if (ywO < 0)   ywO = (ywO % 360) + 360;
	ywO = (ywO % 360);
	YEWX_Out = 100;
	YEWY_Out = 100;
	yewify_Out = ywO % 45;
	if (ywO < 45) {
		YEWY_Out = (100 * yewify_Out) / 45;
			}
	else if (ywO < 90)  {
		YEWX_Out = (100 * (45 - yewify_Out)) / 45;
			}
	else if (ywO < 135) {
		YEWX_Out = (-100 * yewify_Out) / 45;
			}
	else if (ywO < 180) {
		YEWY_Out = (100 * (45 - yewify_Out)) / 45;
		YEWX_Out = -100;
			}
	else if (ywO < 225) {
		YEWY_Out = (100 * yewify_Out) / 45;
		YEWX_Out = -100;
			}
	else if (ywO < 270) {
		YEWX_Out = (-100 * (45 - yewify_Out)) / 45;
		YEWY_Out = -100;
			}
	else if (ywO < 315) {
		YEWX_Out = (100 * yewify_Out) / 45;
		YEWY_Out = -100;
			}
	else {
		YEWY_Out = ( 100 * (45 - yewify_Out)) / 45;
			}
	yewify_Out = abs(YEWY_Out);
	if (abs(YEWX_Out) > yewify_Out) yewify_Out = abs(YEWX_Out);
	return (YEWX_Out * yewify_Out / isqrt((pow(YEWX_Out, 2) + pow(YEWY_Out, 2))));
	}
                                                                                 function                                                                                                                                                                                                                                                                                                                                                      SetywtworkValue (Stick,ywO,RadiusO) {
	set_val(7 + Stick,(Cos(ywO) * RadiusO) / 100);
	set_val(8 + Stick,(Sin(ywO) * RadiusO) / 100);
	return;
	}                                                                                 function                                                                                                                                                                                                                                                                                                                                                      Setywtwork (Stick,ywO,Width,Height) {
	SetywtworkValue(Stick,ywO,Width);
	YEWX[Stick/4] = get_val(Stick + 7);
	SetywtworkValue(Stick, ywO,Height);
	YEWY[Stick/4] = get_val(Stick + 8);
	set_val(Stick + 7,SetywtworkVal(Stick + 7,YEWX[Stick/4]));
	set_val(Stick + 8,SetywtworkVal(Stick + 8,YEWY[Stick/4]));
	}
                


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This download was added on Thu Jan 09, 2025 7:11 pm by RobinHood  • Last download Mon Jan 13, 2025 12:28 pm
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