• Info • Name
    Description
    Size
  • [FREE] - Clipz Aim Advanced  
    by RobinHood »
    
    12 AA Boosters 
    ๐€๐ง๐ญ๐ข ๐‘๐ž๐œ๐จ๐ข๐ฅ 
    ๐’๐ญ๐ซ๐จ๐ง๐  ๐ˆ๐ง๐ฉ๐ฎ๐ญ ๐ƒ๐ž๐ฅ๐š๐ฒ ๐‘๐ž๐๐ฎ๐œ๐ž๐ซ 
    ๐๐ฅ๐จ๐œ๐ค ๐‘๐ฎ๐ฆ๐›๐ฅ๐ž๐ฌ 
    ๐“๐จ๐ฎ๐œ๐ก๐ฉ๐š๐ ๐…๐ข๐ฑ 
    ๐€๐๐ฏ๐š๐ง๐œ๐ž๐ ๐๐ฎ๐ข๐ฅ๐ ๐“๐ซ๐š๐œ๐ค๐ž๐ซ (๐๐จ ๐’๐ก๐š๐ค๐ž) 
    ๐’๐ญ๐ซ๐จ๐ง๐ ๐ž๐ซ ๐€๐ข๐ฆ ๐€๐ฌ๐ฌ๐ข๐ฌ๐ญ ๐๐จ๐จ๐ฌ๐ญ๐ž๐ซ๐ฌ 
    
    100% Undetectable 
    
    ๐‹๐ข๐Ÿ๐ž ๐“๐ข๐ฆ๐ž ๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐Ÿซก
    
     The AA Boosters are better than our basic and you can feel the difference in its tracking
    
    ๐๐ซ๐ข๐œ๐ž | $45.00 USD  
    
    
    Image
    47.91 KiB
  • [FREE] - Eternal by Yewscripts  
    by RobinHood »
    
    				*/ /*
    	โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•—     									โœง																																																				*/ /*
    	โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘     		โœง																																																											*/ /*
    	โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—     โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     																																																													*/ /*
    	โ–ˆโ–ˆโ•”โ•โ•โ•     โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•”โ•โ•โ•  โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     						โœง													โœง
    	โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—
    	โ•šโ•โ•โ•โ•โ•โ•โ•   โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•  โ•šโ•โ•โ•โ•โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•
    	
    		โ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—    โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—    โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ–ˆโ•—
    		โ•šโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘    โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•   โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ•‘
    	โœง	 โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ• โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘ โ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•‘
     		  โ•šโ–ˆโ–ˆโ•”โ•  โ–ˆโ–ˆโ•”โ•โ•โ•  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•    โ–ˆโ–ˆโ•‘   โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘
    		   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘        โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘ โ•šโ•โ• โ–ˆโ–ˆโ•‘
    		   โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•šโ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•โ•šโ•โ•        โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•     โ•šโ•โ•
    
    			โœง		โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—    โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— 
            			โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘    โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—		โœง
            			โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ• โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘ โ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•
            			โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘  โ•šโ–ˆโ–ˆโ•”โ•  โ–ˆโ–ˆโ•”โ•โ•โ•  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ• 								โœง
         โœง  			โ•šโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ•”โ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘     
            			 โ•šโ•โ•šโ•โ•โ•โ•    โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•šโ•โ•โ•  โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•     โœง
    
    
    
    85.48 KiB
  • [FREE] - Yewify  
    by RobinHood »
    
    // made by tomas aka yewify 
    
                                                                                                                                             define                         Fire     = PS4_R2;
                                                                                                                                             define                         Ads      = PS4_L2;
                                                                                                                                             define                         N_WeaYEWon = PS4_R1;
                                                                                                                                             define                         YEW_WeaYEWon = PS4_L1;
                                                                                                                                             define                         YEWickaxe  = PS4_TRIANGLE;
                                                                                                                                             define                         Reload   = PS4_SQUARE;
                                                                                                                                             define                         JumYEW     = PS4_CROSS;
                                                                                                                                             define                         Crouch   = PS4_R3;
                                                                                                                                             define                         YEWing     = PS4_DOWN;
                                                                                                                                             define                         Edit     = PS4_RIGHT;
                                                                                                                                             define                         Select   = PS4_R1;
                                                                                                                                             define                         Confirm  = PS4_R2;
                                                                                                                                             define                         Reset    = PS4_L1;
                                                                                                                                             define                         Build    = PS4_CIRCLE;
                                                                                                                                             define                         Switch   = PS4_CIRCLE;
                                                                                                                                             define                         Wall     = PS4_R2;
                                                                                                                                             define                         Floor    = PS4_R1;
                                                                                                                                             define                         RamYEW     = PS4_L2;
                                                                                                                                             define                         Roof     = PS4_L1;
                                                                                                                
                                                                                                                                             define                         Down     = PS4_DOWN;
                                                                                                                                             define                         Left     = PS4_LEFT;
                                                                                                                                             define                         Right    = PS4_RIGHT;
                                                                                                                                             define                         RX       = PS4_RX;
                                                                                                                                             define                         RY       = PS4_RY;
                                                                                                                                             define                         LX       = PS4_LX;
                                                                                                                                             define                         LY       = PS4_LY;
                                                                                                                                             define                         On       = TRUE;
                                                                                                                                             define                         Off      = FALSE;
    
    int ywtomasywtworkAim = TRUE;
                                                                                                                                             define                         ywtworkYEWrogHiYEW = TRUE;
    int ywtomasRadRX  = 6;
    int ywtomasRadRY  = 12;
    int ywtomasyw  = 30;
    int ywtworkYEWrogRel  = 20;
    // Build Tracker
    int BuildTracker    = TRUE;
    int BuildSyncTime = 2000;
                                                                                                             define                         YEWlayStationOnXbox = TRUE;
                                                                                                                                             define                         HairTriggers   = FALSE;
    int BuildTrack,BuildCount;
    int YEWX_Out,YEWY_Out,yewify_Out,YEWolyw,YEWX[2],YEWY[2];
    main {
    	vm_tctrl(-9);
    
    	if (HairTriggers) {
    		deadzone(PS4_L2,PS4_R2,100,100);
    			}
    	if (BuildTracker) {
    		if (event_press(Build)) {
    			BuildTrack = !BuildTrack;
    					}
    		if (BuildTrack) {
    			BuildCount += get_rtime();
    			if (event_press(YEWickaxe) || BuildCount == BuildSyncTime) {
    				BuildTrack = Off;
    				BuildCount = Off;
    							}
    			if (get_ival(Roof) || get_ival(Floor) || get_ival(RamYEW) || get_ival(Wall))                     BuildCount = Off;
    					}
    			}
    	if (!BuildTrack) {
    		if (ywtomasywtworkAim) {
    			if ((get_ival(Ads)) || (get_ival(Fire) && ywtworkYEWrogHiYEW)) {
    				if (abs(get_ival(RX)) <= ywtworkYEWrogRel && abs(get_ival(RY)) <= ywtworkYEWrogRel) {
    					YEWolyw = (YEWolyw + ywtomasyw) % 360;
    					Setywtwork(POLAR_RS,YEWolyw,ywtomasRadRX,ywtomasRadRY);
    									}
    							}
    					}
    			}
    	}
                                                                                     function                                                                                                                                                                                                                                                                                                                                                      SetywtworkVal(Axis,Offset_Val) {
    	return clamp(Offset_Val * (100 - abs(get_ival(Axis))) / 100 + get_ival(Axis),-100,100);
    	}
                                                                                     function                                                                                                                                                                                                                                                                                                                                                      Sin(ywO) {
    	return (Cos(ywO - 90));
    	}
                                                                                     function                                                                                                                                                                                                                                                                                                                                                      Cos(ywO) {
    	if (ywO < 0)   ywO = (ywO % 360) + 360;
    	ywO = (ywO % 360);
    	YEWX_Out = 100;
    	YEWY_Out = 100;
    	yewify_Out = ywO % 45;
    	if (ywO < 45) {
    		YEWY_Out = (100 * yewify_Out) / 45;
    			}
    	else if (ywO < 90)  {
    		YEWX_Out = (100 * (45 - yewify_Out)) / 45;
    			}
    	else if (ywO < 135) {
    		YEWX_Out = (-100 * yewify_Out) / 45;
    			}
    	else if (ywO < 180) {
    		YEWY_Out = (100 * (45 - yewify_Out)) / 45;
    		YEWX_Out = -100;
    			}
    	else if (ywO < 225) {
    		YEWY_Out = (100 * yewify_Out) / 45;
    		YEWX_Out = -100;
    			}
    	else if (ywO < 270) {
    		YEWX_Out = (-100 * (45 - yewify_Out)) / 45;
    		YEWY_Out = -100;
    			}
    	else if (ywO < 315) {
    		YEWX_Out = (100 * yewify_Out) / 45;
    		YEWY_Out = -100;
    			}
    	else {
    		YEWY_Out = ( 100 * (45 - yewify_Out)) / 45;
    			}
    	yewify_Out = abs(YEWY_Out);
    	if (abs(YEWX_Out) > yewify_Out) yewify_Out = abs(YEWX_Out);
    	return (YEWX_Out * yewify_Out / isqrt((pow(YEWX_Out, 2) + pow(YEWY_Out, 2))));
    	}
                                                                                     function                                                                                                                                                                                                                                                                                                                                                      SetywtworkValue (Stick,ywO,RadiusO) {
    	set_val(7 + Stick,(Cos(ywO) * RadiusO) / 100);
    	set_val(8 + Stick,(Sin(ywO) * RadiusO) / 100);
    	return;
    	}                                                                                 function                                                                                                                                                                                                                                                                                                                                                      Setywtwork (Stick,ywO,Width,Height) {
    	SetywtworkValue(Stick,ywO,Width);
    	YEWX[Stick/4] = get_val(Stick + 7);
    	SetywtworkValue(Stick, ywO,Height);
    	YEWY[Stick/4] = get_val(Stick + 8);
    	set_val(Stick + 7,SetywtworkVal(Stick + 7,YEWX[Stick/4]));
    	set_val(Stick + 8,SetywtworkVal(Stick + 8,YEWY[Stick/4]));
    	}
                    
    
    
    10.67 KiB
  • [FREE] - Prodigy by Yewscripts  
    by RobinHood »
    
    																						
    										โ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—    โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—    โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ–ˆโ•—																																		*/ function Disable () { set_val(XB1_UP, 0); set_val(XB1_DOWN, 0); set_val(XB1_LEFT, 0); set_val(XB1_RIGHT, 0);set_val(XB1_A, 0); set_val(XB1_B, 0);set_val(XB1_X, 0);} function Initiate (Input) { return event_press(Input) || get_val(Input) && get_ptime(Input) > 250 && get_ptime(Input) % (get_rtime() * 8) == 0; } /*
    										โ•šโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘    โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•   โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ•‘																																		*/ function Edit() { EditT += get_rtime(); if (get_ival(Edit)) { if (EditT >= EditAssistDelay) EditPress(Select); }} function EditPress(Button) { if (get_ival (Button)) return; set_val(Button,100); } /*
    										 โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ• โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘ โ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•‘																																		*/ int RX = XB1_RX, RY = XB1_RY, LED, LeftAxis, LeftStick, Edit1, Edit2, EditT, BuildTrack, LongRangeAccuracyAssistToggle, RapidFireToggle, AntiRecoilTuning = 200, AimAssist, AimAssist2, PolarAimStabilizerReach = 30, PolarAimStabilizerTime = 1, A, CA, SA, AX, AY, AM, MM, T /*
    										  โ•šโ–ˆโ–ˆโ•”โ•  โ–ˆโ–ˆโ•”โ•โ•โ•  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•    โ–ˆโ–ˆโ•‘   โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘																																		*/ function Text (Character, Font) { return (OLED_WIDTH / 2 + 1) - (( Character * Font) / 2 + 1); } /*
    										   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘        โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘ โ•šโ•โ• โ–ˆโ–ˆโ•‘																																		*/ combo On { AimAssist = TRUE; AimAssist2 = FALSE; LED = TRUE; } combo Off { AimAssist = FALSE; AimAssist2 = TRUE; LED = FALSE; } combo Raised { set_rgb (0,0,0) wait (1); set_rgb (0,255,0) wait (50);} combo Lowered { set_rgb (0,0,0) wait (1); set_rgb (255,0,0) wait (50); } /*
    										   โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•šโ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•โ•šโ•โ•        โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•     โ•šโ•โ•																																		*/ const string T1[]={" YewScripts.com",""}const string T2[]={" Best Fortnite,",""} const string T3[]={" COD, & Apex",""} const string T4[]={" Scripts! ON SALE!",""} const string T5[]={
    																																																																							/*
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    |----------------------------------------------------------------------------------------------------|
    |                                                                                                    |
    |  โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—    |
    |  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•    |
    |  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘        โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—    |
    |  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘        โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘    |
    |  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘    |
    |  โ•šโ•โ•โ•šโ•โ•  โ•šโ•โ•โ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•   โ•šโ•โ•   โ•šโ•โ•  โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ•  โ•šโ•โ•โ•โ•โ•โ•   โ•šโ•โ•   โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•  โ•šโ•โ•โ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•    |
    |----------------------------------------------------------------------------------------------------|
    																																																																							
    Change "NAME" To Anything You'd Like! Make Sure Not To Make It Too Long Otherwise It Won't Fit On The Screen																																												*/
    
    " NAME "																																																																						,""} /*
    
    Combat Mode Binds | MATCH TO IN-GAME BINDS | IT DOES NOT MATTER IF YOU USE THE PS4 OR XB1 LAYOUT, AS LONG AS THE BUTTONS MATCH UP IT WILL WORK!																																				*/ int
    
    												ADS  		= PS4_L2,
    												Fire 		= PS4_R2,
    												SwitchMode  = PS4_TRIANGLE,
    												Interact    = PS4_SQUARE,
    												Pickaxe     = PS4_RIGHT,
    												Crouch      = PS4_CROSS,
    																																																																							/*
    Build Mode Binds | MATCH TO IN-GAME BINDS | IT DOES NOT MATTER IF YOU USE THE PS4 OR XB1 LAYOUT, AS LONG AS THE BUTTONS MATCH UP IT WILL WORK!																																				*/
    
    												Wall        = PS4_R2, 
    												Ramp        = PS4_L2, 
    												Floor       = PS4_R1, 
    												Cone        = PS4_L1, 
    												Trap        = PS4_SQUARE	,
    																																																																							/*
    Edit Mode Binds | MATCH TO IN-GAME BINDS | IT DOES NOT MATTER IF YOU USE THE PS4 OR XB1 LAYOUT, AS LONG AS THE BUTTONS MATCH UP IT WILL WORK!																																				*/
    
    												Edit        = PS4_L3,
    												Reset       = PS4_R1,
    												Confirm     = PS4_R2,
    												Select      = PS4_R2																																																						/*
                                        
    |------------------------------------------|
    |                                          |
    |  โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—    |
    |  โ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•    |
    |  โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—    |
    |  โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘    |
    |  โ–ˆโ–ˆโ•‘ โ•šโ•โ• โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘    |
    |  โ•šโ•โ•     โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ•    |
    |                                          |
    |------------------------------------------| 																																																												
    
    
    Make "L1" Your LEFT STICK Dead-Zone. Make "L2" Your LEFT STICK Dead-Zone + 3. Make "L3" Your LEFT STICK Dead-Zone + 8. Make R Any Value You're Comfortable With. A Value Near Your Right Stick			
    Dead-Zone Is Recommended. For Best PC Tracking, Keep The Current L Values.																																YewScripts.Com
    																																																																							*/ int
    												YewScriptsAutoTracking              = TRUE,
    												L1 				  					= 9,																												
    												L2 				 					= 9,
    												L3				  					= 9,
    												R  				  					= 7,																																																	/*
    												
    If on LINEAR, Turn "Linear" To TRUE. If on EXPONENTIAL, Turn "Exponential" To TRUE. Turn The One That You Are NOT, To FALSE.																			YewScripts.Com																		*/
    
    												Linear 								= TRUE,
    												Exponential 						= FALSE,																																																							/*
    																																																		
    The Polar Aim Stabilizer. This Feature Will Increase Your Crosshair's Firing Radius, Allowing You To Hit Some Shots Without Having Your Crosshair On The Enemy. You May Have Seen This Feature in		
    My Videos A Few Times, And Here It Is. This Works Primarily Well With Shotguns.																															YewScripts.Com
    																																																																							*/
    												PolarAimStabilizer					= TRUE,
    												PolarAimStabilizerRadii				= 7,	 																																																/*
    
    The Recoil Reducer Will Reduce Your Weapon's Recoil. I Suggest 18-22 For PC, 14-18 For Console. Press LEFT STICK + UP While In-Game To Raise The Recoil Reducer's Power by 10, Press					
    LEFT STICK + RIGHT While In-Game To Increase it by 1, Press LEFT STICK + DOWN While In-Game To Decrease it by 10, Press LEFT STICK + LEFT While In-Game To Decrease it by 1.							YewScripts.Com		
    																																																																							*/
    												RecoilReducer      					= TRUE,
    												RecoilReducerPower 					= 18,																																																	/*
    																																																		
    Long Range Accuracy Assist Will Increase Your Accuracy At Longer Distance, As it Minimizes Your Bullet Spread For Distance Firing. This is Made For The No-Build Gamemode, Although it					
    Can Be Used in Any. Press The "LongRangeAccuracyAssistOnButton" While Holding Down LEFT TRIGGER While In-Game To Activate This Mod. Press "LongRangeAccuracyAssistOffButton" While 						
    Holding LEFT TRIGGER In-Game To Deactivate This Mod.																																					YewScripts.Com
    																																																																							*/
    												LongRangeAccuracyAssist           = TRUE,						
    												LongRangeAccuracyAssistOnButton   = XB1_RB,
    												LongRangeAccuracyAssistOffButton  = XB1_LB,																																																	/*
    																																																		
    Rapid Fire is Used For Non-Automatic Weapons. Press The "RapidFireOnButton" While Holding Down LEFT TRIGGER While In-Game To Activate This Mod. Press "RapidFireOffButton" While Holding 				
    LEFT TRIGGER In-Game To Deactivate This Mod. This Mod Will Allow You To Rapidly Fire A Non-Automatic Weapon At A Very Fast Rate Whilst Just Holding Down RIGHT TRIGGER. The Rapid Fire					
    Delay is The Speed Your Weapon Will Shoot At.																																							YewScripts.Com
    																																																																									*/
    												RapidFire                         = FALSE,
    												RapidFireDelay                    = 80,
    												RapidFireOnButton                 = XB1_RB,
    												RapidFireOffButton                = XB1_LB,																																																	/*
    												
    Crouch Shot Will Make Your Character Crouch As You ADS + FIRE. Turning On "CrouchShotHipFire" Will Make Your Character Crouch As You Just FIRE. The Crouch Shot Delay Will Determine How
    Fast Your Character Crouches.																																											YewScripts.Com
    																																																																							*/
    												CrouchShot                        = TRUE,
    												CrouchShotHipFire                 = FALSE,
    												CrouchShotDelay                   = 60,																																																		/*
    												
    The Scroll Wheel Pickup Macro Allows Your To Easily Win All 50/50s & Pickup All Guns Nearby. Press The "PickupMacroButton" While Holding Down Your Interact Button To Use This Macro.					YewScripts.com
    																																																																							*/
    												PickupMacro                       = FALSE,
    												PickupMacroButton                 = XB1_RB,																																																	/*
    												
    Instant Reset Allows You To Press 1 Bind To Fully Reset A Building Piece. Pressing The "InstantResetButton" Will Press EDIT, RESET, & Then CONFIRM For You. You Can NOT Have This AND The 
    Auto Confirm Macro TRUE At The Same Time.																																								YewScripts.Com
    																																																																							*/
    												InstantReset                      = FALSE,
    												InstantResetButton                = XB1_LEFT,																																																/*
    												
    The Auto Confirm Macro Will Press Confirm For You After You Press EDIT + RESET.
    																																																																							*/
    												AutoConfirmMacro                  = FALSE,																																																	/*
    												
    Edit Assist Will Allow You To Hold Down Your Edit Button While In An Edit To Select The Tiles. This Removes The Need To Use RIGHT TRIGGER As Your Select Tool. The Edit Assist Delay is
    The Delay Before it Presses SELECT For You.																																								YewScripts.Com
    																																																																							*/
    												EditAssist	                      = FALSE,
    												EditAssistDelay 	              = 20,																																																		/*
    												
    Turn "EditHold" To TRUE If You Use An Edit Hold Time In-Game. If It Is At The Lowest, Keep This FALSE. If TRUE, Make "EditHoldTime" Your Hold Time. For Example, 0.4 Seconds Edit Hold 
    Time Would Be 400.																																														YewScripts.Com
    																																																																							*/
    												EditHold		                  = FALSE,
    												EditHoldTime	                  = 100,																																																	/*
    												
    If You're On PC, Keep Button Time At 11, If You're Console, Raise It To 22.																																YewScripts.Com				
    																																																																							*/
    												ButtonTime                        = 22,																																																		/*
    																																																																							
    Build Tracker Will Deactivate ALL Mods While In Build Mode EXCEPT For Edit Mods. The Build Time Is How Long It Takes For The Build Tracker To Disable After Your Controller Is Not Touched.				YewScripts.Com
    																																																																							*/
    												BuildTracker                      = TRUE,
    												BuildTime                         = 11500,																																																	/*
    												
    If Using A PS4 Controller, Turn It To TRUE. If Using A PS5/Xbox Controller, Keep It At FALSE.																											YewScripts.Com
    																																																																							*/
    												PS4Controller                     = TRUE																																																	/*
    												
    LED Indicators Overview:
    
    - Green Flash = Increased Value
    - Red Flash   = Decreased Value						
    
    
    28.85 KiB
  • [FREE] - Fortnite Basic by YewScripts  
    by RobinHood »
    
    
    																																																																																																			/* 
    โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—
    โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•
    โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  
    โ–ˆโ–ˆโ•”โ•โ•โ•  โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•”โ•โ•โ•  
    โ–ˆโ–ˆโ•‘     โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—
    โ•šโ•โ•      โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•  โ•šโ•โ•   โ•šโ•โ•   โ•šโ•โ•  โ•šโ•โ•โ•โ•โ•šโ•โ•   โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ•
    
    				โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—
    				โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•
    				โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     
    				โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     
    				โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—
    				โ•šโ•โ•โ•โ•โ•โ• โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ•
                                       
    					          โ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—    โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—																																																																																			*/ main { vm_tctrl (-9); block_rumble (); deadzone (XB1_RT, XB1_LT, 100, 100); set_rgb (0, 0, 255); if (PS4Controller) { swap (PS4_TOUCH,PS4_SHARE); } if (BuildTracker) { if (event_press(SwitchMode)) { BuildTrack=!BuildTrack; } if(BuildTrack) { BuildTrack += get_rtime() if (event_press(Pickaxe) || BuildTrack == BuildTime) { BuildTrack = FALSE; BuildTime = 0; } if (get_ival(Cone) || get_ival(Floor) || get_ival(Ramp) || get_ival(Wall) || get_ival(Trap)) BuildTime=0; } } if (!BuildTrack) { set_rgb (0, 150, 255); combo_run (Strafe); combo_run(AA1); combo_run(AA2); X = get_val(RX);Y = get_val(RY);M = isqrt(pow(X, 2) + pow(Y, 2)); MM = (M < 100);if(!(T++ % Delay)){A += Speed;}A = A % 360; SA = Data[A % 360]; CA = Data[(A + 270) % 360];CA = (CA * Range) / 100;SA = (SA * Range) / 100;if((get_val(ADS)) || get_val(Fire)) { if(M <= Range){SA -= Y;CA -= X;}else {SA = (SA * (200 - ((abs(Y) + M) / 10) * 10) / 200) * MM;CA = (CA * (200 - ((abs(X) + M) / 10) * 10) / 200) * MM;} set_val(RX, clamp(X + CA, -100, 100));set_val(RY, clamp(Y + SA, -100, 100)); } if (RecoilReducer) { if (get_val (ADS) && get_val (Fire)) { combo_run (RecoilReducer); } }  }  }/*
    					          โ•šโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘    โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•																																																																																			*/ function Text (Character, Font) { return (OLED_WIDTH / 2 + 1) - (( Character * Font) / 2 + 1); } /*
    					โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—     โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ• โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘ โ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•   โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—																																																																																			*/ combo AA1 { set_val (RY, get_ival (RY) - 2); wait(3); set_val (RY, get_ival (RY) + 1); wait(3); } combo AA2 { set_val (RX, get_ival (RX) + 2); wait(3); set_val (RX, get_ival (RX) - 2); wait(3); } combo Strafe { set_val (LX, get_ival (LX) + 3); wait(3); set_val (LX, get_ival (LX) - 3); wait(3); }/*
    					โ•šโ•โ•โ•โ•โ•      โ•šโ–ˆโ–ˆโ•”โ•  โ–ˆโ–ˆโ•”โ•โ•โ•  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•    โ–ˆโ–ˆโ•‘   โ•šโ•โ•โ•โ•โ–ˆโ–ˆโ•‘																																																																																			*/ combo RecoilReducer { set_val (RY, get_ival (RY) + (RecoilReducerPower)); wait(5); } /*
    					             โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ•”โ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘        โ–ˆโ–ˆโ•‘   โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘																																																																																			*/ const int16 Data [] = { 100,100,100,100,100,100,100,100,99,99,99,99,98,98,97,97,97,96,95,95,94,94,93,92,92,91,90,89,89,88,87,86,85,84,83,82,81,80,79,78,77,75,74,73,72,71,70,69,67,66,65,63,62,61,59,58,56,55,53,52,50,49,47,46,44,43,41,40,38,36,35,33,31,30,28,26,25,23,21,20,18,16,14,13,11,9,7,6,4,2,0,-1,-3,-5,-7,-8,-10,-12,-13,-15,-17,-19,-20,-22,-24,-25,-27,-29,-30,-32,-34,-35,-37,-39,-40,-42,-43,-45,-46,-48,-50,-51,-53,-54,-55,-57,-58,-60,-61,-62,-64,-65,-66,-68,-69,-70,-71,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-89,-90,-91,-92,-92,-93,-93,-94,-95,-95,-96,-96,-97,-97,-97,-98,-98,-99,-99,-99,-99,-100,-100,-100,-100,-100,-100,-100,-100,-100,-100,-100,-100,-100,-100,-99,-99,-99,-98,-98,-98,-97,-97,-96,-96,-95,-94,-94,-93,-93,-92,-91,-90,-90,-89,-88,-87,-86,-85,-84,-83,-82,-81,-80,-79,-78,-77,-76,-75,-74,-72,-71,-70,-69,-67,-66,-65,-63,-62,-61,-59,-58,-56,-55,-53,-52,-50,-49,-47,-46,-44,-43,-41,-40,-38,-36,-35,-33,-31,-30,-28,-26,-25,-23,-21,-20,-18,-16,-14,-13,-11,-9,-7,-6,-4,-2,0,2,4,6,7,9,11,13,14,16,18,20,21,23,25,26,28,30,31,33,35,36,38,40,41,43,44,46,47,49,51,52,54,55,56,58,59,61,62,63,65,66,67,69,70,70,72,73,74,75,77,78,79,80,81,82,83,84,85,86,87,88,89,89,90,91,92,92,93,94,94,95,95,96,97,97,97,98,98,99,99,99,99,100,100,100,100,100,100,100}; /*
    					             โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•šโ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ• โ•šโ•โ•โ•โ•โ•โ•โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•โ•šโ•โ•        โ•šโ•โ•   โ•šโ•โ•โ•โ•โ•โ•โ•																																																																																			*/ init { cls_oled(1); print (Text (18, OLED_FONT_SMALL_WIDTH), 3, OLED_FONT_SMALL,OLED_BLACK, T1 [0]); print (Text (18, OLED_FONT_SMALL_WIDTH), 15, OLED_FONT_SMALL,OLED_BLACK, T2 [0]); print (Text (18, OLED_FONT_SMALL_WIDTH), 26, OLED_FONT_SMALL,OLED_BLACK, T3 [0]); print (Text (18, OLED_FONT_SMALL_WIDTH), 38, OLED_FONT_SMALL,OLED_BLACK, T4 [0]); print (Text (18, OLED_FONT_SMALL_WIDTH), 50, OLED_FONT_SMALL,OLED_BLACK, T5 [0]); } const string T1[]={" ",""} const string T2[]={" ",""} const string T3[]={" ",""} const string T4[]={" ",""} /*
    																																																																																																												*/ int BuildTrack, CA, SA, X, Y, M, MM, T, A, Delay = 10, RX = XB1_RX, RY = XB1_RY, LX = XB1_LX const string T5[] = 
    																																																																																																												/* 
    |-------------------------------------------------------------------------------------------------------------------------------------------------------|
    | NOTES:                                                                                                                                                |
    | - To Decrease The Size Of This Script (Reduces Input Delay), You're Able To Delete All Of This Green Text Around The Script EXCEPT For " -YewWorks "  |
    | - The HeadShot Assist IS Built Into The Aim Assist And Can Not Be Adjusted Here                                                                       |
    | - Make Sure That Everything After The " = " Sign Is LIGHT BLUE If It Is Text                                                                          |
    | - When Activating Features, Make Sure The Zen Eyes Are Light Blue, Dark Blue Means That The Build Tracker Is Enabled & The Features Are Disabled      |
    |                                                                                                                                                       |
    | Contact Me Through YouTube Comments Or Make A Ticket In The Support Discord And I Will Get To You ASAP!			                                    |																																																																							
    |                                                                                                                                                       |
    |-------------------------------------------------------------------------------------------------------------------------------------------------------|
    																																																																																																												*/
    // Change "NAME" To Anything You'd Like! Make Sure Not To Make It Too Long Otherwise It Won't Fit On The Screen
    
    
    11.03 KiB
  • [FREE] - RudyAim  
    by RobinHood »
    
    // Dm rudyaim on discord for info on this zen script, or join our discord: https://discord.gg/rudyaim
    
    define FIRE_BTN             = XB1_RT;
    define ADS_BTN              = XB1_LT;
    define SPRINT_BTN           = XB1_LS;
    define RA_63582357           = XB1_B;
    define JUMP_BTN             = XB1_A;
    define RA_6914     = XB1_Y;
    define RELOAD_BTN           = XB1_X;
    define RA_658468            = XB1_RS;
    define RA_2374236         = XB1_LB;
    define RA_24717457          = XB1_RB;
    define UP                   = XB1_UP;
    define RIGHT                = XB1_RIGHT;
    define DOWN                 = XB1_DOWN;
    define LEFT                 = XB1_LEFT;
    define RX                   = XB1_RX;
    define RY                   = XB1_RY;
    define LX                   = XB1_LX;
    define LY                   = XB1_LY;
    
    int RA_9812934;                  
    int RA_9812740;
    int RA_2471244;
    int RA_247112414;
    int AimAssistSize;
    int STEADY_AIM = 15;
    int polar_aasist_radius;
    int polar_aasist_steps;
    int HeadStep;
    int HeadMax;
                            
    define AMOUNT_OF_VALNAME_IDX = 8; 
    
    define MAX_MODS_COUNT = 4;                          
     
    int modName_idx;  
    int antirecoil_onoff = 1 ; 
    int ToggleBattsStickyAim = 0 ; 
    int steady_aim_onoff = 0 ; 
    int polar_aim_assist_onoff = 0 ; 
    int Head_Assist_onoff = 1 ; 
    
    const string ANTIRECOIL           = "Anti recoil" ;  
    const string BATTSSTICKYAIM       = "Sticky AIM" ; 
    const string PRECISION            = "Precision" ; 
    const string PolarAA       = "Extra AA" ; 
    const string MOD67_2_VARIABLES    = "Head Mod" ; 
    
    const string ANTIRECOIL_VERTICAL    = "AR Vertical" ;
    const string ANTIRECOIL_HORIZONTAL  = "AR Horizont" ;
    const string AIMASSIST_TIME         = "AA Time";
    const string AIMASSISTSIZE      = "AA Size" ;
    const string STEADY_AIM_VAL         = "SteadyAim V" ;
    const string POLAR_AA_RADIUS        = "AA Radius" ;
    const string POLAR_AA_STEPS         = "AA Steps" ;
    const string EDITVAR_1_MOD67      = "Head Step";
    const string EDITVAR_2_MOD67      = "Head Max" ;
    
    const string TITLE = "RudyAIM";  
    const string OFF   = "OFF";    
    const string ON    = "ON";   
    const string SCRIPT_ONOFF  = "SCRIPT WAS";   
    
    
    
    
    43.77 KiB




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