// - BREEZE AIM - //=============================================================== // BUTTON LAYOUT //=============================================================== define FIRE_BTN = XB1_RT; define ADS_BTN = XB1_LT; define SPRINT_BTN = XB1_DOWN; define PRONE_BTN = XB1_B; define JUMP_BTN = XB1_A; define SWITCHWEAPON_BTN = XB1_Y; define RELOAD_BTN = XB1_X; define MELEE_BTN = XB1_RS; define TACTICAL_BTN = XB1_LB; define GRANADE_BTN = XB1_RB; define UP = XB1_UP; define RIGHT = XB1_RIGHT; define DOWN = XB1_DOWN; define LEFT = XB1_LEFT; define RX = XB1_RX; define RY = XB1_RY; define LX = XB1_LX; define LY = XB1_LY; define INTERACT = XB1_X; //=============================================================== // ADJUSTABLE VARIABLES //=============================================================== // Index to find Value Name string - switchable in game with left/right in ModEdit int adjust_variable_idx; int aabuse_hold; int aabuse_rest; int AR_vertical; int AR_horizontal; int AimAssistTime; int AimAssistSize; int polar_aasist_radius; int polar_aasist_steps; int HeadStep; int HeadMax; //---Adjustable Variables Count define AMOUNT_OF_VALNAME_IDX = 9; //=============================================================== // MODS TOGGLE VARIABLES //=============================================================== // Number of MODS ----------------------------------------------- define MAX_MODS_COUNT = 5; // Index to find Mod Toggle Variable int modName_idx; // MODS Toggles ------------------------------------------------ int aim_abuse_onoff = 0 ; int antirecoil_onoff = 1 ; int ToggleBattsStickyAim = 0 ; int polar_aim_assist_onoff = 0 ; int Head_Assist_onoff = 1 ; int USE_HAIR_TRIGGER = 0 ; //=============================================================== // MODS TEXT TO DISPLAY //=============================================================== // Mod Name - Text to Display const string ANTIRECOIL = "Antirecoil" ; const string BATTSSTICKYAIM = "Breeze Sticky Aim" ; const string POLARAIMASSIST = "Breeze aim Xtra" ; const string MOD67_2_VARIABLES = "Head Assist" ; const string HAIRTRIGGERS = "Hair Triggers" ; // Mod VALUES - Text to Display const string AIM_ABUSE_HOLD = "Abuse Hold" ; const string AIM_ABUSE_REST = "Abuse Rest" ; const string ANTIRECOIL_VERTICAL = "AR Vertical" ; const string ANTIRECOIL_HORIZONTAL = "AR Horizont" ; const string AIMASSIST_TIME = "AA Time"; const string AIMASSISTSIZE = "AA Size" ; const string POLAR_AA_RADIUS = "AA Radius" ; const string POLAR_AA_STEPS = "AA Steps" ; const string EDITVAR_1_MOD67 = "Head Step"; const string EDITVAR_2_MOD67 = "Head Max" ; //=============================================================== // TITLE STRING //=============================================================== const string TITLE = "Breeze UD"; // 11 char max const string TITLE1 = "@breeze.aim"; const string TITLE2 = "dis.gg/94fUQQmXRM"; const string TITLE3 = "Tournament mode"; const string OFF = "OFF"; const string ON = "ON"; const string SCRIPT_ONOFF = "SCRIPT WAS"; // Constant bytes - Convert numbers array - ASCII_NUM[column number] const int8 ASCII_NUM[] = // 0 1 2 3 4 5 6 7 8 9 (column numbers) {48,49,50,51,52,53,54,55,56,57};
[PREMIUM] - Breeze Aim
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This download was added on Sun Jan 26, 2025 11:55 am by RobinHood • Last download Mon Mar 24, 2025 2:53 am
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