Name: [PREMIUM] - Smileys Rage V6
Category: Call of Duty
Author: RobinHood
Description:
////////////////////////////////////////////////////////////////////////////// // Smileys Rage Script Menu Version for Mat-_-Machine // // change whats needed to your settings dont touch anything else lmao // // LT/Options to open menu or L2/Menu // // A to get to the values // // Hold L2/Lt to adjust Values // // Circle or B to safe // // any questions DM Smileys or ask in the Rage chat // ////////////////////////////////////////////////////////////////////////////// //=============================================================== // BUTTON LAYOUT //=============================================================== define FIRE_BTN = PS4_R2; define ADS_BTN = PS4_L2; define SPRINT_BTN = PS4_L3; define PRONE_BTN = PS4_SQUARE; define JUMP_BTN = PS4_R3; define SWITCHWEAPON_BTN = PS4_TRIANGLE; define RELOAD_BTN = PS4_SQUARE; define MELEE_BTN = PS4_R3; define TACTICAL_BTN = PS4_L1; define GRANADE_BTN = PS4_R1; define UP = PS4_UP; define RIGHT = PS4_RIGHT; define DOWN = PS4_DOWN; define LEFT = PS4_LEFT; define RX = PS4_RX; define RY = PS4_RY; define LX = PS4_LX; define LY = PS4_LY; //=============================================================== // ADJUSTABLE VARIABLES //=============================================================== // Index to find Value Name string - switchable in game with left/right in ModEdit int adjust_variable_idx; int RF_hold; int RF_release; int burstF_hold; int burstF_rest; int StrafeShotTime = 400; int tracking_sensitivity; int AIM_STICKY_THRESHOLD; int long_range_boost; int smoothing_factor; int headshot_control_value; int perfect_accuracy_control_value; int BLOOM_FIRE_DELAY; int HORIZONTAL_ADJUST; int ANTI_RECOIL_AMOUNT; int lock_on_strength; //---Adjustable Variables Count define AMOUNT_OF_VALNAME_IDX = 14;File: Smiley Rage V6.gpc
Size: 59.55 KiB
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